Tom Clancy’s Ghost Recon Breakpoint review – a limp and lifeless spin on the Ubisoft formula

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Life in modern Ubisoft games ticks by regardless of how much – or how little – you interact with it.

Stand in a spot long enough in Far Cry 5, and a critter will cross your path, scouting for a snack. Stop to look out across a canyon in Assassin’s Creed Odyssey, and you might see an unsuspecting villager jumped by a cougar. Townsfolk take on both warring factions and fauna with wildly fluctuating success, and sometimes, you’ll only be privy to the aftermath of these encounters as you pick through the spoils of the corpses.

It doesn’t matter if you intervene or not; people will go about their daily lives, life – and death – persisting with or without your interference.

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